Your Smurfs are dead, long live The Simpsons

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This column was originally published in the Central Western Daily on Tuesday 6th March 2012.

If you’ve been spending the last few months tending to your Smurfs’ Village on your smart phone, I have some bad news for you. You may have spent hours and hours forcing your little blue children to tend to their crops all day and night. You’ve occasionally broken their smurfy monotony by making them build new mushroom houses in order to increase your village population. Houses inside which your Smurfs will never be allowed to rest. You’ve woken up at all times during the night to play pointless mini-games to earn experience points so you can advance levels and add new crap to your virtual village. How does it all end?

This column isn’t about the rights of overworked Smurfs or the folly of wasting your life keeping imaginary creatures alive. I can’t talk. I had a tamagotchi in the late nineties and my Smurfs’ Village is up to a healthy level twenty four. However, I am predicting that we will all soon be abandoning our blue friends and replacing them with yellow ones.

The Simpsons: Tapped Out was released for the iPhone last week and immediately rose to number two on the Free Apps Chart. It has proven to be so popular that the EA Games server crashed and most players were unable to access the game. On Sunday, the app was pulled from the iTunes store and is currently temporarily unavailable.

Like its Smurfy counterpart, The Simpsons: Tapped Out is a free-to-play time management game that costs nothing to download but has the potential to become quite expensive. The game starts with a hilarious animated sequence that is worth the download alone. Homer, at work in the nuclear power plant, has become distracted at his console playing a Smurf-like game on his “myPad” which results in a radioactive explosion. With Springfield wiped off the map, it is up to Homer to put the town back together, one building at a time.

To earn experience points or XP as well as game cash, players must send Homer to perform various tasks which take different amounts of time to be completed. As you complete challenges and earn points and money, more Simpsons characters are unlocked and new buildings can be added.

Being a time management game, the challenges play out in real time. To grow corn on Cletus’ farm, it will take ninety days, literally. To overcome this, players may choose to use donuts to make time past rapidly. Donuts are the premium currency of the game and are earned very slowly as the game progresses, however, similarly to smurfberries in the Smurfs’ Village, those fine people at EA games will also sell you donuts for real money via your iTunes account. The high cost in donuts of premium buildings and features, combined with the slow rate of free donuts earned, suggests that you might be opening your wallet to spend some hard earned real dollars sooner rather than later,

The game features voices, artists and writers from the TV show, resulting in a novel approach to a familiar genre. The game controls and structure took a little while to get used to, but the lengthy tutorial should have you adding the Simpson’s house and the Kwik-E-Mart to your new Springfield in a few minutes. I managed to play the game over the weekend for a few hours before the server crashed and enjoyed it although I couldn’t help but feel like I was cheating on my Smurfs.

My prediction is that you’ll soon be ditching your Smurfs for Simpsons, however, until the game is restored on iTunes, your little blue friends have been spared for a few more weeks.

Published in: on March 6, 2012 at 07:26  Leave a Comment  
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